Thanks to boosted durability, being able to heal quickly and reliably is a significant advantage and will prevent many casualties.but Medics have mediocre combat abilities and will likely spend most of their time not healing hugging a wall and taking pitiful shots at the aliens with an SMG. While a single Sniper with Squadsight and a spotter won't be clearing entire maps anymore, they still bring a lot to the table. Even with the Nerf they get in the mod, they're still powerful, capable of inflicting significant damage from far beyond the reach of retaliation. Combined with a good Aim stat and a strong weapon, they can deal much more damage than nearly any other class, and will be a mainstay in many players' squads.
Instead, they simply shoot twice a turn if they don't move. No special powers, fancy flanking maneuevres, or flashy explosives.
While tactical vests grant mobility, higher tiers of armor offer significant survivability against their lighter counterparts, and once the enemies start bringing their big guns to bear, the extra HP will be much appreciated. Armor Is Useless: Now that it's a choice, averted.On the other hand, some of the covert ops will restrict you to 4 soldiers and your covert operative. Arbitrary Headcount Limit: Slightly bigger than in vanilla game, but it's still here - starting squad size is 6, which can be upgraded to 8 for regular missions, 10 for alien base and EXALT HQ assaults, and 12 for the final mission.Ascended Extra: As of beta 14, General Van Doorn will join XCOM if he is successfully extracted during the relevant council mission.On top of this, time passes more slowly and there are many more missions players can expect to complete three-to-four times as many missions as a typical game of normal Enemy Within. However, you'll NEED those bonuses, as the aliens get their own share of new toys and tricks, and the previously-unthreatening EXALT get some new upgrades as well. The game greatly expands on the options presented to the player in the original game you can field larger squads, there are twice as many classes, nearly every class has multiple weapon and equipment options, there are far more perks (and the perks have more variety to them), and you gain more and more benefits as the game progresses, due to expanded research, a deeper Psychic Powers system, and increased rewards from completed missions, satellites, Council missions, and so on.
#Xcom long war best starting country mod#
Did we mention this mod is tough? As in " Terror Mission with Chryssalids in the second month" tough? Which in this game is the original game's Normal. Whereas the average game of Enemy Within could be completed in around 20-30 hours based on difficulty, Long War can easily take upwards of 40.and that's on the easiest difficulty. Additionally, as the title suggests, it's long.